International Web 3.0 gamified educational platform for women of all ages
METAWOMEN
EN
RU
3245
courses
1560
experts
METAWOMEN'S OBJECTIVES
Accessible education
Anytime, anywhere, and on any device connected to the
to the Internet
It is possible to earn remotely
Through "learn-to-earn" training and working on the "Work to-earn" platform
Presents
We like to make people happy. We ask our clients about their birthday and prepare cool presents.
Involvement
Our company solves the problem of "low motivation" by using: Unity, MetaUniverse, Learn to earn, Wort to earn
Team
Made up of 45 experienced researchers, developers designers and marketers are improving the product every day more and more
Experts
And the 1,560 experts registeredGet to know the founder of
on the platform are considered the best in their fields
OUR MISSION
Raise the level of education of girls around the world and communicate its value, reducing gender inequality, improve the social and economic status of women through affordable, international, and quality education with remote employment
Vocational testing identifies talent, innate predisposition
and the direction of self-actualization
Women can connect
and share experiences
in a safe space
The platform now has more than 1,500 experts who edit, post and sell their courses themselves (Smart Contracts)
Women of all ages receive a personalized educational trajectory based on ML algorithms
Online products are automatically translated in 7 languages
A LITTLE ABOUT THE PLATFORM
Uniqueness
One Community
Online translator
Experts
Accessibility
We recommend that you watch this video to get to know the spirit of our company
OUR VISION AND TOKENOMICS
METAWOMEN
TOKENOMICS
STAGES OF DEVELOPMENT
2022
  • MVP
  • Obtained educational license in `CIS
  • Launch of in-house cloud
  • 500+ engaged experts
  • Published 1000+ courses
2023
  • Launch of mobile application and IT platform
  • Geographic expansion and user growth exceeding 1 mln.
  • ARR USD 1.1M
  • Regional expansion
2024
  • Introduction of educational gamification
  • Involvement of international experts
  • Partnering with world-renowned American universities
  • Getting International Educational Licenses
  • ARR USD 18M
  • Creation of tools for VR and WEB 3.0
2025
  • Implementation of AI, Unity, VR, Performance Capture tools
  • Customer base of up to 10.000.000
  • Entering the US and UK market
  • Attraction of the world's leading figures
  • Development of the franchise network
  • 100,000+ courses
  • 50,000+ experts
  • ARR USD 51M
Anastasia Esster
СЕО,
Co-founder
Alexander Babkov
СFO,
Co-founder
Oleg Dambaev
СTO
Maria Breneisen
CMO
Alexander Choibsonov
CIO
Alisa Wayner
HR
Anastasia Esster
СЕО,
Co-founder
Alexander Babkov
СFO,
Co-founder
Oleg Dambaev
СTO
Maria Breneisen
CMO
Alexander Choibsonov
CIO
Alisa Wayner
HR
TEAM
We cooperate
with leading companies
We cooperate with leading companies
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